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Searched refs:worldToHead1 (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libheadtracking/
DScreenHeadFusion-test.cpp48 Pose3f worldToHead1({4, 5, 6}, Quaternionf::UnitRandom()); in TEST() local
53 fusion.setWorldToHeadPose(123, worldToHead1); in TEST()
58 EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose); in TEST()