Searched refs:worldToHead1 (Results 1 – 1 of 1) sorted by relevance
48 Pose3f worldToHead1({4, 5, 6}, Quaternionf::UnitRandom()); in TEST() local53 fusion.setWorldToHeadPose(123, worldToHead1); in TEST()58 EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose); in TEST()