Searched refs:worldToScreen1 (Results 1 – 1 of 1) sorted by relevance
47 Pose3f worldToScreen1({1, 2, 3}, Quaternionf::UnitRandom()); in TEST() local54 fusion.setWorldToScreenPose(456, worldToScreen1); in TEST()58 EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose); in TEST()64 EXPECT_EQ(worldToScreen1.inverse() * worldToHead2, result->pose); in TEST()