Searched refs:world_z (Results 1 – 1 of 1) sorted by relevance
/frameworks/av/media/libheadtracking/ |
D | QuaternionUtil-test.cpp | 99 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST() local 102 quaternionToAngles(world_z * q, &pitch, &roll, &yaw); in TEST() 112 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST() local 115 quaternionToAngles(world_z * q, &pitch, &roll, &yaw); in TEST()
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