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Searched refs:world_z_intrinsic (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libheadtracking/
DQuaternionUtil-test.cpp128 auto world_z_intrinsic = rotationVectorToQuaternion( in TEST() local
132 quaternionToAngles(q * world_z_intrinsic, &pitch, &roll, &yaw); in TEST()