Searched refs:x_right (Results 1 – 1 of 1) sorted by relevance
43 float x_right = std::tan(right_) * z_near; in GetProjectionMatrix() local48 if (x_left == x_right || y_bottom == y_top || z_near == z_far || in GetProjectionMatrix()53 float x = (2 * z_near) / (x_right - x_left); in GetProjectionMatrix()55 float a = (x_right + x_left) / (x_right - x_left); in GetProjectionMatrix()