D | BootAnimation.cpp | 894 const GLint xc = (mWidth - mAndroid[0].w) / 2; in android() local 896 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); in android() 904 GLint x = xc - offset; in android() 917 drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h); in android() 1665 const int xc = animationX + trimX; in playAnimation() local 1687 drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight); in playAnimation()
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