Searched refs:yDirection (Results 1 – 2 of 2) sorted by relevance
184 float yDirection = rawYDelta < 0 ? -1 : 1; in updateGestureBackProgress() local189 float deltaY = yDirection * interpolatedYRatio * Math.max(0f, in updateGestureBackProgress()
238 val yDirection = (if (rawYDelta < 0) -1 else 1) in <lambda>() constant246 yDirection in <lambda>()