Searched refs:y_bottom (Results 1 – 1 of 1) sorted by relevance
44 float y_bottom = -std::tan(bottom_) * z_near; in GetProjectionMatrix() local48 if (x_left == x_right || y_bottom == y_top || z_near == z_far || in GetProjectionMatrix()54 float y = (2 * z_near) / (y_top - y_bottom); in GetProjectionMatrix()56 float b = (y_top + y_bottom) / (y_top - y_bottom); in GetProjectionMatrix()