Searched refs:z_far (Results 1 – 1 of 1) sorted by relevance
41 float z_far) const { in GetProjectionMatrix() argument48 if (x_left == x_right || y_bottom == y_top || z_near == z_far || in GetProjectionMatrix()49 z_near <= zero || z_far <= zero) { in GetProjectionMatrix()57 float c = (z_near + z_far) / (z_near - z_far); in GetProjectionMatrix()58 float d = (2 * z_near * z_far) / (z_near - z_far); in GetProjectionMatrix()