Searched refs:AttachedShader (Results 1 – 2 of 2) sorted by relevance
46 struct AttachedShader { struct133 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {};
399 AttachedShader& s = attachedShaders[i]; in restore()701 AttachedShader& s = attachedShaders[s_glShaderType2ShaderType(type)]; in attachShader()