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Searched refs:BuiltinResourcesEditCallback (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DANGLEShaderParser.h56 using BuiltinResourcesEditCallback = std::function<void(ST_BuiltInResources&)>; variable
60 BuiltinResourcesEditCallback callback);
DANGLEShaderParser.cpp244 BuiltinResourcesEditCallback callback) { in initializeResources()
255 BuiltinResourcesEditCallback editCallback) { in globalInitialize()
DGLESv2Imp.cpp1166 ANGLEShaderParser::BuiltinResourcesEditCallback editCallback = in glCreateShader()