/hardware/google/gfxstream/third-party/glm/include/glm/gtx/ |
D | norm.inl | 90 unsigned int Depth argument 93 …return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / … 100 unsigned int Depth argument 103 return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
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D | norm.hpp | 74 unsigned int Depth); 81 unsigned int Depth);
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_KHR_depth_stencil_resolve.adoc | 39 Depth and stencil samples are resolved to a single value based on the 65 …** https://www.khronos.org/assets/uploads/developers/library/2019-gdc/Vulkan-Depth-Stencil-Resolve…
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D | VK_EXT_shader_tile_image.adoc | 65 Depth & Stencil read example.
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D | VK_EXT_depth_range_unrestricted.adoc | 48 not change the behaviour, which is defined in the <<fragops-depth,Depth
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D | glossary.adoc | 281 Depth and stencil components are represented with `D` and `S`. 368 Depth/Stencil Attachment:: 372 Depth/Stencil Format:: 375 Depth/Stencil Image (or ImageView):: 379 Depth/Stencil Resolve Attachment::
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D | spirvenv.adoc | 1866 code:UniformConstant and type code:OpTypeImage with code:Depth=0, 1881 class code:UniformConstant and type code:OpTypeImage with code:Depth=0, 2009 code:OpTypeImage with code:Depth=0, code:Dim=code:2D, code:Arrayed=0,
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_depth_bias_control.adoc | 83 // Depth bias as a factor of `r`, format-dependent. 85 // Depth bias as a factor of constant `r` UNORM behaviour. 87 …// Depth bias as a raw floating-point value, same effect as doing `gl_FragDepth = gl_FragCoord.z +…
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D | VK_EXT_shader_tile_image.adoc | 113 Depth and stencil fetches use implicit tile images. 209 ==== Depth reads 392 … optionally be specified with "noncoherent" layout qualifier in GLSL. For Depth and Stencil we cou… 439 === 8. RESOLVED: Should Color, Depth, and Stencil reads use the same SPIR-V opcode? 448 === 9. RESOLVED: Should Depth and Stencil read opcodes consume an image operand specifying the atta… 455 B. Depth and stencil tile images are exposed as built-in variables.
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D | VK_KHR_dynamic_rendering.adoc | 93 Depth and stencil image info are separated for API clarity (since everything else is applied indepe…
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/hardware/google/aemu/third-party/cuda/include/host-common/ |
D | dynlink_cuda_cuda.h | 863 size_t Depth; /**< Depth of 3D memory copy */ member 897 size_t Depth; /**< Depth of 3D memory copy */ member 919 size_t Depth; /**< Depth of 3D array */ member 1072 unsigned int Depth; /**< Depth of 3D memory copy */ member 1088 unsigned int Depth; /**< Depth of 3D array */ member
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | fragops.adoc | 28 ** <<fragops-shader-depthreplacement, Depth Replacement>> 36 . <<fragops-dbt, Depth bounds test>> 38 . <<fragops-depth, Depth test>> 872 Depth values are read with code:OpDepthAttachmentReadEXT. 982 === Depth Replacement 987 <<fragops-depth, Depth testing>> performed after the fragment shader for 1214 == Depth and Stencil Operations 1242 Depth writes are always disabled when pname:depthTestEnable is 1245 comparison operator to use in the <<fragops-depth-comparison, Depth 1368 == Depth Bounds Test [all …]
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D | samplers.adoc | 93 <<textures-depth-compare-operation, Depth Compare Operation>> section. 651 * The <<textures-depth-compare-operation, Depth Compare Operation>> 660 * The <<fragops-depth-comparison, Depth Comparison>> operator for the
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D | textures.adoc | 20 The "`Depth`" operand of code:OpTypeImage is ignored. 405 * <<textures-depth-compare-operation,Depth comparison>> 754 * Depth/stencil formats are one component. 853 | Depth aspect | [eq]#D = B~r~# 933 === Depth Compare Operation 963 | Depth aspect | [eq]#[Color~r~,Color~g~,Color~b~, Color~a~] = [D,0,0,one]# 4049 * Depth Comparison: Performed by code:OpImage*Dref instructions.
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D | primsrast.adoc | 53 values as described in <<fragops-depth,Depth Test>>. 3654 === Depth Bias 3662 ==== Depth Bias Enable 3724 ==== Depth Bias Computation 3854 Depth bias is applied to triangle topology primitives received by the 3856 Depth bias may: also be applied to line and point topology primitives
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D | copies.adoc | 579 .Depth/Stencil Aspect Copy Table 582 ^| Base Format ^| Depth Aspect Format ^| Stencil Aspect Format
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D | vertexpostproc.adoc | 828 Depth clamping is enabled or disabled via the pname:depthClampEnable enable 830 Depth clipping is disabled when pname:depthClampEnable is ename:VK_TRUE.
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D | formats.adoc | 1440 Depth/stencil formats have more relaxed requirements as discussed 1665 === Depth/Stencil Formats 1667 Depth/stencil formats are considered opaque and need not be stored in the 3602 === Depth Comparison Format Support
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/scripts/asciidoctor-chunker/ |
D | README.md | 74 ## How to Configure the Depth of Extraction
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/hardware/google/gfxstream/host/apigen-codec-common/X11/ |
D | Xlib.h | 255 } Depth; typedef 272 Depth *depths; /* list of allowable depths on the screen */
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/hardware/google/gfxstream/guest/mesa/src/util/format/ |
D | u_format.csv | 155 # Depth-stencil formats 170 # Depth-stencil formats equivalent to blitting PIPE_FORMAT_Z24_UNORM_S8_UINT
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/hardware/interfaces/renderscript/1.0/ |
D | IContext.hal | 280 * @param d Depth of the region to update 412 * @param d Depth of the region to copy 497 * @param depth Depth of the region to update
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/hardware/google/gfxstream/guest/mesa/include/D3D9/ |
D | d3d9types.h | 1775 UINT Depth; member
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D | d3d9.h | 182 …virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD… 770 …HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth,… 1021 …ateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWOR…
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/hardware/interfaces/sensors/1.0/ |
D | types.hal | 540 * . Depth Camera
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