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Searched refs:GLESv2Dispatch (Results 1 – 25 of 31) sorted by relevance

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/hardware/google/gfxstream/host/tests/
DGLSnapshotTesting.h107 testing::AssertionResult compareGlobalGlBoolean(const GLESv2Dispatch* gl,
113 testing::AssertionResult compareGlobalGlInt(const GLESv2Dispatch* gl,
117 testing::AssertionResult compareGlobalGlInt_i(const GLESv2Dispatch* gl,
123 testing::AssertionResult compareGlobalGlFloat(const GLESv2Dispatch* gl,
142 const GLESv2Dispatch* gl,
148 const GLESv2Dispatch* gl,
158 testing::AssertionResult compareGlobalGlIntv(const GLESv2Dispatch* gl,
163 testing::AssertionResult compareGlobalGlIntv_i(const GLESv2Dispatch* gl,
173 const GLESv2Dispatch* gl,
DGLSnapshotTestStateUtils.h24 GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data);
26 GLuint loadAndCompileShader(const GLESv2Dispatch* gl,
32 std::vector<GLubyte> getTextureImageData(const GLESv2Dispatch* gl,
DGLSnapshotRendering_unittest.cpp29 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in TEST()
30 const GLESv2Dispatch* testGl = getSnapshotTestDispatch(); in TEST()
55 const GLESv2Dispatch* getGlDispatch() { return getSnapshotTestDispatch(); } in getGlDispatch()
DGLSnapshotTestDispatch.h25 const GLESv2Dispatch* getSnapshotTestDispatch();
33 class SnapshotTestDispatch : public GLESv2Dispatch {
DGLSnapshotTesting.cpp69 testing::AssertionResult compareGlobalGlBoolean(const GLESv2Dispatch* gl, in compareGlobalGlBoolean()
80 testing::AssertionResult compareGlobalGlInt(const GLESv2Dispatch* gl, in compareGlobalGlInt()
91 testing::AssertionResult compareGlobalGlInt_i(const GLESv2Dispatch* gl, in compareGlobalGlInt_i()
104 testing::AssertionResult compareGlobalGlFloat(const GLESv2Dispatch* gl, in compareGlobalGlFloat()
177 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv()
192 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv_i()
206 testing::AssertionResult compareGlobalGlIntv(const GLESv2Dispatch* gl, in compareGlobalGlIntv()
221 const GLESv2Dispatch* gl, in compareGlobalGlFloatv()
DGLSnapshotTestStateUtils.cpp28 GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data) { in createBuffer()
48 GLuint loadAndCompileShader(const GLESv2Dispatch* gl, in loadAndCompileShader()
72 std::vector<GLubyte> getTextureImageData(const GLESv2Dispatch* gl, in getTextureImageData()
DSampleApplication.h92 virtual const gl::GLESv2Dispatch* getGlDispatch();
DOpenGLTestContext.h52 const GLESv2Dispatch* gl;
DGLSnapshotTestDispatch.cpp28 const GLESv2Dispatch* getSnapshotTestDispatch() { in getSnapshotTestDispatch()
118 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in testDraw()
DTextureDraw_unittest.cpp25 void TestTextureDrawBasic(const GLESv2Dispatch* gl, GLenum internalformat, in TestTextureDrawBasic()
91 void TestTextureDrawLayer(const GLESv2Dispatch* gl) { in TestTextureDrawLayer()
/hardware/google/gfxstream/include/OpenGLESDispatch/
DGLESv2Dispatch.h41 struct GLESv2Dispatch { struct
53 bool gles2_dispatch_init(GLESv2Dispatch* dispatch_table);
DDispatchTables.h24 extern GLESv2Dispatch s_gles2;
DOpenGLDispatchLoader.h42 static const GLESv2Dispatch* get();
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
DOpenGLDispatchLoader.cpp23 GLESv2Dispatch s_gles2;
56 const GLESv2Dispatch* LazyLoadedGLESv2Dispatch::get() { in get()
Dmeson.build9 'GLESv2Dispatch.cpp',
DCMakeLists.txt7 GLESv2Dispatch.cpp
DGLESv2Dispatch.cpp45 bool gles2_dispatch_init(GLESv2Dispatch* dispatch_table) { in gles2_dispatch_init()
DAndroid.bp32 "GLESv2Dispatch.cpp",
Dgles_extensions.entries26 # The following extensions are used by GLESv1Dispatch and GLESv2Dispatch, but not by GLDispatch
Dgles_extensions_for_gles1.entries27 # The following extensions are used by GLESv1Dispatch and GLESv2Dispatch, but not by GLDispatch
Dgles_extensions_for_gles2.entries27 # The following extensions are used by GLESv1Dispatch and GLESv2Dispatch, but not by GLDispatch
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.h42 GLSnapshotState(const GLESv2Dispatch* gl);
62 const GLESv2Dispatch* mGL;
DGLSnapshot.cpp24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState()
/hardware/google/gfxstream/host/gl/
DEmulationGl.h66 const GLESv2Dispatch* getGles2Dispatch();
/hardware/google/gfxstream/host/gl/gl-host-common/
Dopengles.cpp73 using gfxstream::gl::GLESv2Dispatch;

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