Searched refs:GL_COMPRESSED_RGBA_ASTC_10x8_KHR (Results 1 – 11 of 11) sorted by relevance
139 f(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \623 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: in pixelItnlFrmt()739 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: in isCompressedFormat()
98 f(GL_COMPRESSED_RGBA_ASTC_10x8_KHR) \286 f(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \839 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x8_KHR) in isCompressedFormat()920 COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x8_KHR) in supportedCompressedFormat()
48 EXPAND_MACRO(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, false) \315 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: in decompressedInternalFormat()
22 EXPAND_MACRO(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, astc_codec::FootprintType::k10x8, false) \
212 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro
209 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro
3875 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro
3918 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro
5015 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro
2674 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA macro