Searched refs:GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (Results 1 – 11 of 11) sorted by relevance
154 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \638 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: in pixelItnlFrmt()766 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: in isCompressedFormat()
113 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) \301 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \854 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) in isCompressedFormat()935 COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) in supportedCompressedFormat()
63 EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, true) \331 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: in decompressedInternalFormat()
37 … EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, astc_codec::FootprintType::k10x10, true) \
227 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro
224 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro
3890 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro
3933 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro
5030 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro
2689 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB macro