Searched refs:GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (Results 1 – 11 of 11) sorted by relevance
153 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \637 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: in pixelItnlFrmt()765 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: in isCompressedFormat()
112 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) \300 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \853 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) in isCompressedFormat()934 COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) in supportedCompressedFormat()
62 EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, true) \330 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: in decompressedInternalFormat()
36 EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, astc_codec::FootprintType::k10x8, true) \
226 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro
223 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro
3889 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro
3932 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro
5029 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro
2688 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA macro