Searched refs:GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (Results 1 – 11 of 11) sorted by relevance
150 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \634 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: in pixelItnlFrmt()762 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: in isCompressedFormat()
109 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) \297 f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_RGBA, GL_UNSIGNED_BYTE) \850 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) in isCompressedFormat()931 COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) in supportedCompressedFormat()
59 EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, true) \327 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: in decompressedInternalFormat()
33 EXPAND_MACRO(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, astc_codec::FootprintType::k8x8, true) \
223 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro
220 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro
3886 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro
3929 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro
5026 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro
2685 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 macro