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Searched refs:GL_DEPTH_STENCIL (Results 1 – 19 of 19) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp264 f(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) \
265 f(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \
965 case GL_DEPTH_STENCIL: in unsizedFormat()
1064 case GL_DEPTH_STENCIL: in depthRenderableFormat()
1079 case GL_DEPTH_STENCIL: in stencilRenderableFormat()
1105 f(GL_DEPTH_STENCIL) \
DGL2Encoder.cpp4407 (format == GL_DEPTH_STENCIL)), GL_INVALID_OPERATION); in s_glTexImage3D()
5134 SET_ERROR_IF(buffer != GL_DEPTH_STENCIL, GL_INVALID_ENUM); in s_glClearBufferfi()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp21 f(GL_DEPTH_STENCIL) \
117 f(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) \
118 f(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \
DGLESv2Imp.cpp3772 case GL_DEPTH_STENCIL: in glGetTexImage()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLutils.cpp215 return GL_DEPTH_STENCIL; in baseFormatOfInternalFormat()
DSaveableTexture.cpp415 case GL_DEPTH_STENCIL: in getTexImage()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.cpp1184 case GL_DEPTH_STENCIL: in depthRenderableFormat()
1201 case GL_DEPTH_STENCIL: in stencilRenderableFormat()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h682 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl31.h682 #define GL_DEPTH_STENCIL 0x84F9 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h682 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl31.h682 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl32.h813 #define GL_DEPTH_STENCIL 0x84F9 macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h813 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl31.h813 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl32.h813 #define GL_DEPTH_STENCIL 0x84F9 macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1116 #define GL_DEPTH_STENCIL 0x84F9 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1099 #define GL_DEPTH_STENCIL 0x84F9 macro
Dglext.h981 #define GL_DEPTH_STENCIL 0x84F9 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h1947 #define GL_DEPTH_STENCIL 0x84F9 macro