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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 25 of 42) sorted by relevance

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/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram()
DGLSnapshotPrograms_unittest.cpp344 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F()
358 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F()
384 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F()
DGLSnapshotShaders_unittest.cpp217 SnapshotGlFragmentShaderTest() { m_shader_state = {GL_FRAGMENT_SHADER}; } in SnapshotGlFragmentShaderTest()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DNamedObject.cpp65 GL_FRAGMENT_SHADER); in NamedObject()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp55 GL_FRAGMENT_SHADER, in getDrawTexOESCoreState()
199 case GL_FRAGMENT_SHADER: in sMakeGeometryDrawShader()
232 GL_FRAGMENT_SHADER, in getGeometryDrawState()
233 … sMakeGeometryDrawShader(mOnGles, GL_FRAGMENT_SHADER, false /* no flat shading */).c_str()); in getGeometryDrawState()
245 GL_FRAGMENT_SHADER, in getGeometryDrawState()
246 … sMakeGeometryDrawShader(mOnGles, GL_FRAGMENT_SHADER, true /* flat shading */).c_str()); in getGeometryDrawState()
/hardware/google/gfxstream/common/detector/
DGles.cpp139 auto frag_shader_opt = CreateShader(GL_FRAGMENT_SHADER, frag_shader_source); in CreateProgram()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DShaderParser.cpp33 case GL_FRAGMENT_SHADER: in getGenNameInfo()
DProgramData.cpp57 case GL_FRAGMENT_SHADER: in s_glShaderType2ShaderType()
410 type = GL_FRAGMENT_SHADER; in restore()
DGLESv2Validate.cpp460 case GL_FRAGMENT_SHADER: in shaderType()
DGLESv31Imp.cpp51 case GL_FRAGMENT_SHADER: in glGetProgramPipelineiv()
/hardware/libhardware/tests/hwc/
Dutil.c81 if (!(frag = load_shader(GL_FRAGMENT_SHADER, frag_src))) in load_program()
/hardware/google/gfxstream/host/gl/
DTextureResize.cpp196 GLuint fShader = createShader(GL_FRAGMENT_SHADER, { in attachShaders()
454 createShader(GL_FRAGMENT_SHADER, {kGenericFragmentShaderSource}); in GenericResizer()
DTextureDraw.cpp198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()
DYUVConverter.cpp753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp1313 case GL_FRAGMENT_SHADER: in shaderType()
1480 case GL_FRAGMENT_SHADER: in allowedShaderType()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp338 auto result = SetUpShader(GL_FRAGMENT_SHADER, shaderSource); in TEST_P()
DGfxstreamEnd2EndTests.cpp400 GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_FRAGMENT_SHADER, fragSource)); in MakeProgram()

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