/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.cpp | 69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram()
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D | GLSnapshotPrograms_unittest.cpp | 344 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() 358 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() 384 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F()
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D | GLSnapshotShaders_unittest.cpp | 217 SnapshotGlFragmentShaderTest() { m_shader_state = {GL_FRAGMENT_SHADER}; } in SnapshotGlFragmentShaderTest()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | NamedObject.cpp | 65 GL_FRAGMENT_SHADER); in NamedObject()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 55 GL_FRAGMENT_SHADER, in getDrawTexOESCoreState() 199 case GL_FRAGMENT_SHADER: in sMakeGeometryDrawShader() 232 GL_FRAGMENT_SHADER, in getGeometryDrawState() 233 … sMakeGeometryDrawShader(mOnGles, GL_FRAGMENT_SHADER, false /* no flat shading */).c_str()); in getGeometryDrawState() 245 GL_FRAGMENT_SHADER, in getGeometryDrawState() 246 … sMakeGeometryDrawShader(mOnGles, GL_FRAGMENT_SHADER, true /* flat shading */).c_str()); in getGeometryDrawState()
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/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 139 auto frag_shader_opt = CreateShader(GL_FRAGMENT_SHADER, frag_shader_source); in CreateProgram()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ShaderParser.cpp | 33 case GL_FRAGMENT_SHADER: in getGenNameInfo()
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D | ProgramData.cpp | 57 case GL_FRAGMENT_SHADER: in s_glShaderType2ShaderType() 410 type = GL_FRAGMENT_SHADER; in restore()
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D | GLESv2Validate.cpp | 460 case GL_FRAGMENT_SHADER: in shaderType()
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D | GLESv31Imp.cpp | 51 case GL_FRAGMENT_SHADER: in glGetProgramPipelineiv()
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/hardware/libhardware/tests/hwc/ |
D | util.c | 81 if (!(frag = load_shader(GL_FRAGMENT_SHADER, frag_src))) in load_program()
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/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 196 GLuint fShader = createShader(GL_FRAGMENT_SHADER, { in attachShaders() 454 createShader(GL_FRAGMENT_SHADER, {kGenericFragmentShaderSource}); in GenericResizer()
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D | TextureDraw.cpp | 198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()
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D | YUVConverter.cpp | 753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GLESv2Validation.cpp | 1313 case GL_FRAGMENT_SHADER: in shaderType() 1480 case GL_FRAGMENT_SHADER: in allowedShaderType()
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 338 auto result = SetUpShader(GL_FRAGMENT_SHADER, shaderSource); in TEST_P()
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D | GfxstreamEnd2EndTests.cpp | 400 GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_FRAGMENT_SHADER, fragSource)); in MakeProgram()
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