Searched refs:GL_FRAMEBUFFER_EXT (Results 1 – 5 of 5) sorted by relevance
37 #define GL_FRAMEBUFFER_EXT 0x8D40 macro
2270 GLuint prevFB = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glEGLImageTargetRenderbufferStorageOES()2276 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()2287 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()2298 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()2536 ctx->setFramebufferBinding(GL_FRAMEBUFFER_EXT, framebuffer); in glBindFramebufferNoValidation()2551 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glDeleteFramebuffersOES()2554 glBindFramebufferOES(GL_FRAMEBUFFER_EXT, 0); in glDeleteFramebuffersOES()2604 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glFramebufferTexture2DOES()2645 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glFramebufferRenderbufferOES()2685 GLuint fbName = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glGetFramebufferAttachmentParameterivOES()
4378 GLuint prevFB = ctx->getFramebufferBinding(GL_FRAMEBUFFER_EXT); in glEGLImageTargetRenderbufferStorageOES()4380 ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()4383 ctx->dispatcher().glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()4389 ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER_EXT, in glEGLImageTargetRenderbufferStorageOES()
5109 #define GL_FRAMEBUFFER_EXT 0x8D40 macro
7443 #define GL_FRAMEBUFFER_EXT 0x8D40 macro