/hardware/google/gfxstream/host/ |
D | RenderWindow.cpp | 147 GL_LOG("RenderWindow: CMD_INITIALIZE w=%d h=%d", in process() 157 GL_LOG("CMD_FINALIZE"); in process() 167 GL_LOG("CMD_SET_POST_CALLBACK"); in process() 180 … GL_LOG("CMD_SETUP_SUBWINDOW: parent=%p wx=%d wy=%d ww=%d wh=%d fbw=%d fbh=%d dpr=%f rotation=%f", in process() 211 GL_LOG("CMD_REMOVE_SUBWINDOW"); in process() 220 GL_LOG("CMD_SET_ROTATION rotation=%f", msg.rotation); in process() 230 GL_LOG("CMD_SET_TRANSLATION translation=%f,%f", msg.trans.px, msg.trans.py); in process() 240 GL_LOG("CMD_REPAINT"); in process() 247 GL_LOG("CMD_REPAINT: no repost, no FrameBuffer"); in process() 252 GL_LOG("CMD_HAS_GUEST_POSTED_A_FRAME"); in process() [all …]
|
D | RenderThread.cpp | 284 GL_LOG("Exited a loader RenderThread @%p", this); in main() 317 GL_LOG("Loaded RenderThread @%p from snapshot", this); in main() 327 GL_LOG("Exited a RenderThread @%p early", this); in main() 605 GL_LOG("Exited a RenderThread @%p", this); in main()
|
D | FrameBuffer.cpp | 269 GL_LOG("FrameBuffer::initialize"); in initialize() 284 GL_LOG("Failed to create fb"); in initialize() 331 GL_LOG("Supports id properties, got a vulkan device UUID"); in initialize() 335 GL_LOG("Doesn't support id properties, no vulkan device UUID"); in initialize() 460 GL_LOG("vk icd swiftshader, disable interop"); in initialize() 464 GL_LOG("interop? %d", fb->m_vulkanInteropSupported); in initialize() 474 GL_LOG("glvk interop final: %d", fb->m_vulkanInteropSupported); in initialize() 489 GL_LOG("Performing composition using CompositorVk."); in initialize() 492 GL_LOG("Performing composition using CompositorGl."); in initialize() 830 GL_LOG("call repost from subWindowRepaint callback"); in subWindowRepaint() [all …]
|
D | RendererImpl.cpp | 141 GL_LOG("Could not create rendering window class"); in initialize() 150 GL_LOG("OpenGL renderer initialized successfully"); in initialize() 257 GL_LOG("Started new RenderThread (total %" PRIu64 ") @%p", in createRenderChannel()
|
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ObjectNameSpace.cpp | 57 GL_LOG("%p: texture data %p is 0 texture.", this, texData); in NameSpace() 76 GL_LOG("%p: try to load object %llu", this, objData.first); in postLoad() 92 GL_LOG("%p: texture data %p does not need restore", this, texData); in touchTextures() 97 GL_LOG("%p: warning: no saveableTexture for texture data %p", this, texData); in touchTextures() 103 GL_LOG("%p: fatal: global object null for texture data %p", this, texData); in touchTextures() 301 GL_LOG("%p: egl image %p with null texture object", this, eglImage); in preSaveAddEglImage() 309 GL_LOG("%p: egl image %p has 0 texture object", this, eglImage); in preSaveAddEglImage() 327 GL_LOG("%p: texture data %p is 0 texture", this, texture); in preSaveAddTex()
|
D | GLDispatch.cpp | 54 if (address) GL_LOG("%s not found, using %sOES", #func_name, #func_name); \ 58 if (address) GL_LOG("%s not found, using %sEXT", #func_name, #func_name); \ 62 if (address) GL_LOG("%s not found, using %sARB", #func_name, #func_name); \ 73 GL_LOG("%s not found", #func_name); \
|
D | ShareGroup.cpp | 59 GL_LOG("ShareGroup::%s: %p: start restore namespace for type %d\n", __func__, this, i); in ShareGroup() 64 GL_LOG("ShareGroup::%s: %p: finish restore namespace for type %d\n", __func__, this, i); in ShareGroup() 86 GL_LOG("ShareGroup::%s: %p: start saving type %d\n", __func__, this, i); in onSave() 88 GL_LOG("ShareGroup::%s: %p: finish saving type %d\n", __func__, this, i); in onSave() 112 … GL_LOG("ShareGroup::%s: %p: start post load restore namespace for type %d\n", __func__, this, i); in postLoadRestore() 117 … GL_LOG("ShareGroup::%s: %p: end post load restore namespace for type %d\n", __func__, this, i); in postLoadRestore()
|
D | SaveableTexture.cpp | 577 GL_LOG("SaveableTexture::%s: warning: texture target 0x%x not " in loadFromStream() 834 GL_LOG("SaveableTexture::onSave: warning: texture target 0x%x not supported\n", m_target); in onSave() 850 … GL_LOG("SaveableTexture::%s: %p: could not allocate NamedObject for texture\n", __func__, this); in restore() 1060 GL_LOG("%s: EGL image %p has no global texture object!\n", in fillEglImage()
|
/hardware/google/aemu/host-common/include/host-common/ |
D | logging.h | 44 #define GL_LOG(fmt, ...) GFXSTREAM_LOG(stderr, 'I', fmt, ##__VA_ARGS__) macro 46 #define GL_LOG(...) ((void)0) macro
|
/hardware/google/gfxstream/host/gl/ |
D | EmulationGl.cpp | 45 GL_LOG("command:%s message:%s", command, message); in EglDebugCallback() 55 GL_LOG("message:%s", message); in GlDebugCallback() 240 GL_LOG("call eglInitialize"); in create() 272 GL_LOG("Successfully set eglDebugMessageControlKHR"); in create() 274 GL_LOG("Failed to eglDebugMessageControlKHR"); in create() 277 GL_LOG("eglDebugMessageControlKHR not available"); in create() 411 GL_LOG("Successfully set up glDebugMessageCallback"); in create() 432 GL_LOG("Successfully set up glDebugMessageCallbackKHR"); in create() 436 GL_LOG("glDebugMessageCallback and glDebugMessageCallbackKHR not available"); in create()
|
D | DisplaySurfaceGl.cpp | 88 GL_LOG("Failed to make display surface context current: %d", s_egl.eglGetError()); in setupContext()
|
D | ColorBufferGl.cpp | 342 GL_LOG("Failed to bind context when releasing color buffers\n"); in ~ColorBufferGl()
|
/hardware/google/gfxstream/host/vulkan/ |
D | ColorBufferVk.cpp | 30 GL_LOG("Failed to create ColorBufferVk:%d", handle); in create()
|
/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | EglOsApi_wgl.cpp | 57 GL_LOG(__VA_ARGS__); \ 1318 GL_LOG("%s: Trying to load %s\n", __FUNCTION__, kLibName); in WinEngine() 1326 GL_LOG("%s: Library loaded at %p\n", __FUNCTION__, mLib); in WinEngine() 1329 GL_LOG("%s: Dispatch initialized\n", __FUNCTION__); in WinEngine()
|