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Searched refs:GL_LOG (Results 1 – 14 of 14) sorted by relevance

/hardware/google/gfxstream/host/
DRenderWindow.cpp147 GL_LOG("RenderWindow: CMD_INITIALIZE w=%d h=%d", in process()
157 GL_LOG("CMD_FINALIZE"); in process()
167 GL_LOG("CMD_SET_POST_CALLBACK"); in process()
180GL_LOG("CMD_SETUP_SUBWINDOW: parent=%p wx=%d wy=%d ww=%d wh=%d fbw=%d fbh=%d dpr=%f rotation=%f", in process()
211 GL_LOG("CMD_REMOVE_SUBWINDOW"); in process()
220 GL_LOG("CMD_SET_ROTATION rotation=%f", msg.rotation); in process()
230 GL_LOG("CMD_SET_TRANSLATION translation=%f,%f", msg.trans.px, msg.trans.py); in process()
240 GL_LOG("CMD_REPAINT"); in process()
247 GL_LOG("CMD_REPAINT: no repost, no FrameBuffer"); in process()
252 GL_LOG("CMD_HAS_GUEST_POSTED_A_FRAME"); in process()
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DRenderThread.cpp284 GL_LOG("Exited a loader RenderThread @%p", this); in main()
317 GL_LOG("Loaded RenderThread @%p from snapshot", this); in main()
327 GL_LOG("Exited a RenderThread @%p early", this); in main()
605 GL_LOG("Exited a RenderThread @%p", this); in main()
DFrameBuffer.cpp269 GL_LOG("FrameBuffer::initialize"); in initialize()
284 GL_LOG("Failed to create fb"); in initialize()
331 GL_LOG("Supports id properties, got a vulkan device UUID"); in initialize()
335 GL_LOG("Doesn't support id properties, no vulkan device UUID"); in initialize()
460 GL_LOG("vk icd swiftshader, disable interop"); in initialize()
464 GL_LOG("interop? %d", fb->m_vulkanInteropSupported); in initialize()
474 GL_LOG("glvk interop final: %d", fb->m_vulkanInteropSupported); in initialize()
489 GL_LOG("Performing composition using CompositorVk."); in initialize()
492 GL_LOG("Performing composition using CompositorGl."); in initialize()
830 GL_LOG("call repost from subWindowRepaint callback"); in subWindowRepaint()
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DRendererImpl.cpp141 GL_LOG("Could not create rendering window class"); in initialize()
150 GL_LOG("OpenGL renderer initialized successfully"); in initialize()
257 GL_LOG("Started new RenderThread (total %" PRIu64 ") @%p", in createRenderChannel()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp57 GL_LOG("%p: texture data %p is 0 texture.", this, texData); in NameSpace()
76 GL_LOG("%p: try to load object %llu", this, objData.first); in postLoad()
92 GL_LOG("%p: texture data %p does not need restore", this, texData); in touchTextures()
97 GL_LOG("%p: warning: no saveableTexture for texture data %p", this, texData); in touchTextures()
103 GL_LOG("%p: fatal: global object null for texture data %p", this, texData); in touchTextures()
301 GL_LOG("%p: egl image %p with null texture object", this, eglImage); in preSaveAddEglImage()
309 GL_LOG("%p: egl image %p has 0 texture object", this, eglImage); in preSaveAddEglImage()
327 GL_LOG("%p: texture data %p is 0 texture", this, texture); in preSaveAddTex()
DGLDispatch.cpp54 if (address) GL_LOG("%s not found, using %sOES", #func_name, #func_name); \
58 if (address) GL_LOG("%s not found, using %sEXT", #func_name, #func_name); \
62 if (address) GL_LOG("%s not found, using %sARB", #func_name, #func_name); \
73 GL_LOG("%s not found", #func_name); \
DShareGroup.cpp59 GL_LOG("ShareGroup::%s: %p: start restore namespace for type %d\n", __func__, this, i); in ShareGroup()
64 GL_LOG("ShareGroup::%s: %p: finish restore namespace for type %d\n", __func__, this, i); in ShareGroup()
86 GL_LOG("ShareGroup::%s: %p: start saving type %d\n", __func__, this, i); in onSave()
88 GL_LOG("ShareGroup::%s: %p: finish saving type %d\n", __func__, this, i); in onSave()
112GL_LOG("ShareGroup::%s: %p: start post load restore namespace for type %d\n", __func__, this, i); in postLoadRestore()
117GL_LOG("ShareGroup::%s: %p: end post load restore namespace for type %d\n", __func__, this, i); in postLoadRestore()
DSaveableTexture.cpp577 GL_LOG("SaveableTexture::%s: warning: texture target 0x%x not " in loadFromStream()
834 GL_LOG("SaveableTexture::onSave: warning: texture target 0x%x not supported\n", m_target); in onSave()
850GL_LOG("SaveableTexture::%s: %p: could not allocate NamedObject for texture\n", __func__, this); in restore()
1060 GL_LOG("%s: EGL image %p has no global texture object!\n", in fillEglImage()
/hardware/google/aemu/host-common/include/host-common/
Dlogging.h44 #define GL_LOG(fmt, ...) GFXSTREAM_LOG(stderr, 'I', fmt, ##__VA_ARGS__) macro
46 #define GL_LOG(...) ((void)0) macro
/hardware/google/gfxstream/host/gl/
DEmulationGl.cpp45 GL_LOG("command:%s message:%s", command, message); in EglDebugCallback()
55 GL_LOG("message:%s", message); in GlDebugCallback()
240 GL_LOG("call eglInitialize"); in create()
272 GL_LOG("Successfully set eglDebugMessageControlKHR"); in create()
274 GL_LOG("Failed to eglDebugMessageControlKHR"); in create()
277 GL_LOG("eglDebugMessageControlKHR not available"); in create()
411 GL_LOG("Successfully set up glDebugMessageCallback"); in create()
432 GL_LOG("Successfully set up glDebugMessageCallbackKHR"); in create()
436 GL_LOG("glDebugMessageCallback and glDebugMessageCallbackKHR not available"); in create()
DDisplaySurfaceGl.cpp88 GL_LOG("Failed to make display surface context current: %d", s_egl.eglGetError()); in setupContext()
DColorBufferGl.cpp342 GL_LOG("Failed to bind context when releasing color buffers\n"); in ~ColorBufferGl()
/hardware/google/gfxstream/host/vulkan/
DColorBufferVk.cpp30 GL_LOG("Failed to create ColorBufferVk:%d", handle); in create()
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglOsApi_wgl.cpp57 GL_LOG(__VA_ARGS__); \
1318 GL_LOG("%s: Trying to load %s\n", __FUNCTION__, kLibName); in WinEngine()
1326 GL_LOG("%s: Library loaded at %p\n", __FUNCTION__, mLib); in WinEngine()
1329 GL_LOG("%s: Dispatch initialized\n", __FUNCTION__); in WinEngine()