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Searched refs:GL_MAX_FRAGMENT_UNIFORM_BLOCKS (Results 1 – 12 of 12) sorted by relevance

/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl31.h753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl31.h753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl32.h900 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h900 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl31.h900 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl32.h900 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1439 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1422 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dglext.h1310 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h2111 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro