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Searched refs:GL_RGB16UI (Results 1 – 18 of 18) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLutils.cpp90 COLOR_BITS_CASE(GL_RGB16UI, 16, 16, 16, 0) in glFormatToChannelBits()
188 case GL_RGB16UI: in baseFormatOfInternalFormat()
254 case GL_RGB16UI: in accurateTypeOfInternalFormat()
DTextureUtils.cpp789 case GL_RGB16UI: in isIntegerInternalFormat()
1033 case GL_RGB16UI: in s_computePixelSize()
DSaveableTexture.cpp188 case GL_RGB16UI: in s_computePixelSize()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp90 f(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT) \
581 case GL_RGB16UI: in pixelItnlFrmt()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp53 f(GL_RGB16UI) \
185 f(GL_RGB16UI) \
237 f(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT) \
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLESTextureUtils.cpp134 case GL_RGB16UI: in computePixelSize()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h639 #define GL_RGB16UI 0x8D77 macro
Dgl31.h639 #define GL_RGB16UI 0x8D77 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h639 #define GL_RGB16UI 0x8D77 macro
Dgl31.h639 #define GL_RGB16UI 0x8D77 macro
Dgl32.h770 #define GL_RGB16UI 0x8D77 macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h770 #define GL_RGB16UI 0x8D77 macro
Dgl31.h770 #define GL_RGB16UI 0x8D77 macro
Dgl32.h770 #define GL_RGB16UI 0x8D77 macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1057 #define GL_RGB16UI 0x8D77 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1040 #define GL_RGB16UI 0x8D77 macro
Dglext.h922 #define GL_RGB16UI 0x8D77 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h543 #define GL_RGB16UI 0x8D77 macro