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Searched refs:GL_RGBA8UI (Results 1 – 19 of 19) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLutils.cpp111 COLOR_BITS_CASE(GL_RGBA8UI, 8, 8, 8, 8) in glFormatToChannelBits()
202 case GL_RGBA8UI: in baseFormatOfInternalFormat()
245 case GL_RGBA8UI: in accurateTypeOfInternalFormat()
DTextureUtils.cpp793 case GL_RGBA8UI: in isIntegerInternalFormat()
991 case GL_RGBA8UI: in s_computePixelSize()
DSaveableTexture.cpp146 case GL_RGBA8UI: in s_computePixelSize()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp65 f(GL_RGBA8UI) \
161 f(GL_RGBA8UI) \
189 f(GL_RGBA8UI) \
253 f(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE) \
458 case GL_RGBA8UI: in rboFormat()
1000 case GL_RGBA8UI: in filterableTexFormat()
1039 case GL_RGBA8UI: in colorRenderableFormat()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp106 f(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE) \
591 case GL_RGBA8UI: in pixelItnlFrmt()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLESTextureUtils.cpp104 case GL_RGBA8UI: in computePixelSize()
DglUtils.cpp1160 case GL_RGBA8UI: in colorRenderableFormat()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h640 #define GL_RGBA8UI 0x8D7C macro
Dgl31.h640 #define GL_RGBA8UI 0x8D7C macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h640 #define GL_RGBA8UI 0x8D7C macro
Dgl31.h640 #define GL_RGBA8UI 0x8D7C macro
Dgl32.h771 #define GL_RGBA8UI 0x8D7C macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h771 #define GL_RGBA8UI 0x8D7C macro
Dgl31.h771 #define GL_RGBA8UI 0x8D7C macro
Dgl32.h771 #define GL_RGBA8UI 0x8D7C macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1058 #define GL_RGBA8UI 0x8D7C macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1041 #define GL_RGBA8UI 0x8D7C macro
Dglext.h923 #define GL_RGBA8UI 0x8D7C macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h544 #define GL_RGBA8UI 0x8D7C macro