Home
last modified time | relevance | path

Searched refs:GL_SCOPED_DEBUG_GROUP (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/
DDebugGl.h34 #define GL_SCOPED_DEBUG_GROUP(...) ScopedDebugGroup sdg_ ## __LINE__(formatString(__VA_ARGS__)) macro
36 #define GL_SCOPED_DEBUG_GROUP(...) (void(0)) macro
DCompositorGl.cpp58 GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() into texture:%d", targetTexture); in compose()
78 GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() from layer texture:%d", layerTexture); in compose()
DColorBufferGl.cpp253 GL_SCOPED_DEBUG_GROUP("ColorBufferGl::create(handle:%d)", hndl); in create()
396 GL_SCOPED_DEBUG_GROUP("ColorBufferGl::readPixels(handle:%d fbo:%d tex:%d)", mHndl, m_fbo, in readPixels()
600 GL_SCOPED_DEBUG_GROUP("ColorBufferGl::subUpdate(handle:%d fbo:%d tex:%d)", mHndl, m_fbo, m_tex); in subUpdateFromFrameworkFormat()