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Searched refs:GL_STENCIL_BACK_VALUE_MASK (Results 1 – 20 of 20) sorted by relevance

/hardware/google/gfxstream/host/apigen-codec-common/
DglUtils.cpp248 case GL_STENCIL_BACK_VALUE_MASK: in glUtilsParamSize()
/hardware/google/gfxstream/host/tests/
DGLSnapshotPixelOperations_unittest.cpp138 EXPECT_TRUE(compareGlobalGlInt(gl, GL_STENCIL_BACK_VALUE_MASK, in stateCheck()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.cpp690 case GL_STENCIL_BACK_VALUE_MASK: in glUtilsParamSize()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h1031 case GL_STENCIL_BACK_VALUE_MASK: in getClientStateParameter()
/hardware/google/gfxstream/include/GLES2/
Dgl2.h172 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dgl31.h166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dgl31.h166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dgl32.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dgl31.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dgl32.h153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp2246 case GL_STENCIL_BACK_VALUE_MASK: in s_glStateQueryTv()
/hardware/google/gfxstream/include/GL/
DGLcorearb.h771 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h754 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
Dglext.h625 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h451 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 macro