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/hardware/interfaces/neuralnetworks/1.1/utils/src/
DConversions.cpp45 template <typename Input>
47 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
175 template <typename Input>
177 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/commonvalidity/
Ddraw_vertex_binding.adoc94 * [[VUID-{refpage}-Input-07939]]
105 then all variables with the code:Input storage class decorated with
109 * [[VUID-{refpage}-Input-08734]]
120 then the numeric type associated with all code:Input variables of the
136 64-bit component, then the scalar width associated with all code:Input
151 code:Input variable in the code:Vertex {ExecutionModel}
167 64-bit component, then all code:Input variables at the corresponding
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_KHR_maintenance2.adoc43 === Input Attachment Specification
45 Input attachment specification allows an application to specify which aspect
62 === Input Attachment Specification Example
DVK_NV_geometry_shader_passthrough.adoc77 | Input Layout | Implied Output Layout
Dspirvenv.adoc216 {StorageClass} must: be limited to code:UniformConstant, code:Input,
335 the code:Input, code:Output, code:RayPayloadKHR,
388 code:Input {StorageClass}
395 decorations must: not be used on variables with the code:Input storage
399 the code:Input {StorageClass} in a fragment shader
402 with code:Input {StorageClass} in a fragment shader, must: be decorated
423 the code:Output or code:Input {StorageClass}, code:Invariant used on an
424 code:Input {StorageClass} variable or structure member has no effect
605 Each code:OpEntryPoint must: not have more than one code:Input variable
638 * [[VUID-{refpage}-Input-06778]]
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Dglossary.adoc548 Encode Input Picture::
674 Fragment Input Attachment Interface::
956 Input Attachment::
1838 A shader entry point's variables with code:Input or code:Output storage
1841 Vertex Input Attribute::
1870 Vertex Input Binding::
1874 Vertex Input Interface::
1875 A vertex shader entry point's variables with code:Input storage class,
/hardware/interfaces/tv/
DREADME.md6 - The 'input' directory contains the TV Input HIDL and AIDL HALs.
/hardware/interfaces/media/c2/1.0/
DIInputSurface.hal26 * Input surface for a Codec2 component.
60 * @param sink Input sink. See `IInputSink` for more information.
DIComponentListener.hal109 * Input buffers that are contained in a `Work` object returned by an
/hardware/interfaces/tv/hdmi/
DREADME.md11 reasons, e.g. Display HAL and TV Input HAL.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dinterfaces.adoc12 * <<interfaces-iointerfaces,Shader Input and Output Interface>>
13 * <<interfaces-vertexinput,Vertex Input Interface>>
18 * <<interfaces-inputattachment,Fragment Input Attachment Interface>>
55 == Shader Input and Output Interfaces
65 with the code:Input or code:Output storage classes, respectively, in the
107 The non-built-in variables listed by code:OpEntryPoint with the code:Input
280 .Shader Input and Output Locations
347 == Vertex Input Interface
357 code:Input storage class form the _vertex input interface_.
528 == Fragment Input Attachment Interface
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Dgeometry.adoc17 == Geometry Shader Input Primitives
166 Input variables and block members which do not have the code:PassthroughNV
174 code:Input storage class.
186 is declared using the code:Input storage class.
Dfxvertex.adoc76 %8 = OpTypePointer Input %7
77 %9 = OpVariable %8 Input
82 %14 = OpTypePointer Input %13
83 %15 = OpVariable %14 Input
113 .Input attribute components accessed by 16-bit and 32-bit input variables
146 .Input attributes accessed by 32-bit input matrix variables
174 Input variables must: not use more components than provided by the
178 .Input attribute locations and components accessed by 64-bit input variables
181 ^.^| Input format | Locations consumed
242 == Vertex Input Description
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/hardware/nxp/nfc/intf/nxpnfc/1.0/
DINxpNfc.hal22 * Performs an General Input Output operations.
/hardware/google/interfaces/media/c2/1.0/
DIInputSurface.hal26 * Input surface that can be configured for the IComponent.
/hardware/interfaces/neuralnetworks/1.2/utils/src/
DConversions.cpp58 template <typename Input>
60 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
348 template <typename Input>
350 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
/hardware/interfaces/neuralnetworks/1.0/utils/src/
DConversions.cpp61 template <typename Input>
63 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
388 template <typename Input>
390 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
/hardware/google/gfxstream/guest/mesa/include/D3D9/
Dd3d9types.h1384 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; member
1406 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; member
1424 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; member
1437 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; member
1462 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; member
/hardware/interfaces/bluetooth/audio/2.1/
Dtypes.hal66 /* PCM is Input for encoder, Output for decoder */
/hardware/interfaces/compatibility_matrices/build/
Dvintf_compatibility_matrix.go107 Input: path,
/hardware/interfaces/neuralnetworks/1.3/utils/src/
DConversions.cpp73 template <typename Input>
75 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
423 template <typename Input>
425 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_HUAWEI_cluster_culling_shader/
Dclusterculling.adoc18 == Cluster Culling Shader Input
/hardware/interfaces/neuralnetworks/aidl/utils/src/
DConversions.cpp71 template <typename Input>
73 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
786 template <typename Input>
788 std::decay_t<decltype(unvalidatedConvert(std::declval<Input>()).value())>;
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_NV_mesh_shader/
Dmesh.adoc27 == Task Shader Input
76 == Mesh Shader Input
/hardware/interfaces/security/rkp/aidl/android/hardware/security/keymint/
DgenerateCertificateRequestV2.cddl84 ; Input Values" described by the Open Profile are not used here. Instead, the DICE chain

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