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Searched refs:MAX_STACK_ITEMS (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/
DVkSubDecoder.cpp32 #define MAX_STACK_ITEMS 16 macro
129 VkViewport stack_pViewports[MAX_STACK_ITEMS]; in subDecode()
134 if (((viewportCount)) <= MAX_STACK_ITEMS) { in subDecode()
159 VkRect2D stack_pScissors[MAX_STACK_ITEMS]; in subDecode()
164 if (((scissorCount)) <= MAX_STACK_ITEMS) { in subDecode()
278 VkDescriptorSet stack_pDescriptorSets[MAX_STACK_ITEMS]; in subDecode()
281 uint32_t stack_pDynamicOffsets[MAX_STACK_ITEMS]; in subDecode()
294 if (((descriptorSetCount)) <= MAX_STACK_ITEMS) { in subDecode()
312 if (((dynamicOffsetCount)) <= MAX_STACK_ITEMS) { in subDecode()
351 VkBuffer stack_pBuffers[MAX_STACK_ITEMS]; in subDecode()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/scripts/cereal/
Dsubdecode.py29 MAX_STACK_ITEMS = "16" variable
327 "#define MAX_STACK_ITEMS %s\n" % MAX_STACK_ITEMS)