Searched refs:MAX_STACK_ITEMS (Results 1 – 2 of 2) sorted by relevance
32 #define MAX_STACK_ITEMS 16 macro129 VkViewport stack_pViewports[MAX_STACK_ITEMS]; in subDecode()134 if (((viewportCount)) <= MAX_STACK_ITEMS) { in subDecode()159 VkRect2D stack_pScissors[MAX_STACK_ITEMS]; in subDecode()164 if (((scissorCount)) <= MAX_STACK_ITEMS) { in subDecode()278 VkDescriptorSet stack_pDescriptorSets[MAX_STACK_ITEMS]; in subDecode()281 uint32_t stack_pDynamicOffsets[MAX_STACK_ITEMS]; in subDecode()294 if (((descriptorSetCount)) <= MAX_STACK_ITEMS) { in subDecode()312 if (((dynamicOffsetCount)) <= MAX_STACK_ITEMS) { in subDecode()351 VkBuffer stack_pBuffers[MAX_STACK_ITEMS]; in subDecode()[all …]
29 MAX_STACK_ITEMS = "16" variable327 "#define MAX_STACK_ITEMS %s\n" % MAX_STACK_ITEMS)