Searched refs:Material (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/LICENSES/ |
D | CC-BY-4.0.txt | 49 receives from making the Licensed Material available under these terms and 54 a. Adapted Material means material subject to Copyright and Similar Rights 55 that is derived from or based upon the Licensed Material and in which the 56 Licensed Material is translated, altered, arranged, transformed, or otherwise 59 Licensed Material is a musical work, performance, or sound recording, Adapted 60 Material is always produced where the Licensed Material is synched in timed 64 Rights in Your contributions to Adapted Material in accordance with the terms 80 use of the Licensed Material. 82 f. Licensed Material means the artistic or literary work, database, or other 87 Similar Rights that apply to Your use of the Licensed Material and that the [all …]
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/hardware/google/gfxstream/ |
D | LICENSE | 300 Licensed Material available under these terms and conditions. 305 a. Adapted Material means material subject to Copyright and Similar 306 Rights that is derived from or based upon the Licensed Material 307 and in which the Licensed Material is translated, altered, 311 Material is a musical work, performance, or sound recording, 312 Adapted Material is always produced where the Licensed Material is 316 and Similar Rights in Your contributions to Adapted Material in 335 that applies to Your use of the Licensed Material. 337 f. Licensed Material means the artistic or literary work, database, 344 Licensed Material and that the Licensor has authority to license. [all …]
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.h | 150 struct Material { struct 185 const Material& getMaterialInfo(); 250 Material mMaterial;
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D | GLEScmContext.cpp | 152 android::base::loadBufferPtr<Material>(stream, &mMaterial); in GLEScmContext() 222 const GLEScmContext::Material& GLEScmContext::getMaterialInfo() { in getMaterialInfo() 276 android::base::saveBuffer<Material>(stream, &mMaterial, 1); in onSave()
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