Searched refs:NUM_TEXTURE_TARGETS (Results 1 – 2 of 2) sorted by relevance
46 NUM_TEXTURE_TARGETS enumerator54 typedef textureTargetState textureUnitState[NUM_TEXTURE_TARGETS];
412 for (int j=0;j<NUM_TEXTURE_TARGETS;++j) in init()794 for (unsigned int j = 0; j < NUM_TEXTURE_TARGETS; j++) { in postLoadRestoreCtx()2071 for (int i=0;i<NUM_TEXTURE_TARGETS;++i) { in isTextureUnitEnabled()