Searched refs:OP_glGetAttachedShaders (Results 1 – 4 of 4) sorted by relevance
62 #define OP_glGetAttachedShaders 2104 macro
1821 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttachedShaders_enc()
1184 case OP_glGetAttachedShaders: { in decode()