Searched refs:RUN (Results 1 – 2 of 2) sorted by relevance
66 mState = RUN; in EvsGlDisplay()89 if (mBufferBusy || mState == RUN) { in forceShutdown()190 lock, [this]() REQUIRES(mLock) { return mBufferReady || mState != RUN; }); in renderFrames()191 if (mState != RUN) { in renderFrames()
63 RUN = 2, enumerator