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Searched refs:YUVConverter (Results 1 – 9 of 9) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.h58 class YUVConverter {
62 YUVConverter(int width, int height, FrameworkFormat format,
65 ~YUVConverter();
DYUVConverter.cpp445 void YUVConverter::createYUVGLTex(GLenum textureUnit, in createYUVGLTex()
526 bool YUVConverter::checkAndUpdateColorAspectsChanged(void* metadata) { in checkAndUpdateColorAspectsChanged()
548 void YUVConverter::createYUVGLShader() { in createYUVGLShader()
799 void YUVConverter::createYUVGLFullscreenQuad() { in createYUVGLFullscreenQuad()
863 YUVConverter::YUVConverter(int width, int height, FrameworkFormat format, bool yuv420888ToNv21) in YUVConverter() function in gfxstream::gl::YUVConverter
870 void YUVConverter::init(int width, int height, FrameworkFormat format) { in init()
909 void YUVConverter::saveGLState() { in saveGLState()
918 void YUVConverter::restoreGLState() { in restoreGLState()
927 uint32_t YUVConverter::getDataSize() { in getDataSize()
937 void YUVConverter::readPixels(uint8_t* pixels, uint32_t pixels_size) { in readPixels()
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DAndroid.bp31 "YUVConverter.cpp",
DColorBufferGl.h74 class YUVConverter; variable
277 std::unique_ptr<YUVConverter> m_yuv_converter;
Dmeson.build38 'YUVConverter.cpp',
DCMakeLists.txt31 YUVConverter.cpp)
DBUILD.bazel272 "YUVConverter.cpp",
DColorBufferGl.cpp310 … new YUVConverter(p_width, p_height, cb->m_frameworkFormat, cb->m_yuv420888ToNv21)); in create()
1017 new YUVConverter(m_width, m_height, m_frameworkFormat, m_yuv420888ToNv21)); in restore()
/hardware/google/gfxstream/host/
DFrameBuffer.cpp103 using gl::YUVConverter;
3745YUVConverter::createYUVGLTex(GL_TEXTURE0, width, height, format, m_features.Yuv420888ToNv21.enable… in createYUVTextures()
3747YUVConverter::createYUVGLTex(GL_TEXTURE1, width / 2, height / 2, format, m_features.Yuv420888ToNv2… in createYUVTextures()
3750YUVConverter::createYUVGLTex(GL_TEXTURE0, width, height, format, m_features.Yuv420888ToNv21.enable… in createYUVTextures()
3752YUVConverter::createYUVGLTex(GL_TEXTURE1, width / 2, height / 2, format, m_features.Yuv420888ToNv2… in createYUVTextures()
3754YUVConverter::createYUVGLTex(GL_TEXTURE2, width / 2, height / 2, format, m_features.Yuv420888ToNv2… in createYUVTextures()