Searched refs:__size_count (Results 1 – 1 of 1) sorted by relevance
1812 const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); in glGetAttachedShaders_enc() local1826 memcpy(ptr, &__size_count, 4); ptr += 4; in glGetAttachedShaders_enc()1833 stream->readback(count, __size_count); in glGetAttachedShaders_enc()1834 if (useChecksum) checksumCalculator->addBuffer(count, __size_count); in glGetAttachedShaders_enc()