Searched refs:__size_precision (Results 1 – 1 of 1) sorted by relevance
2377 const unsigned int __size_precision = (sizeof(GLint)); in glGetShaderPrecisionFormat_enc() local2391 memcpy(ptr, &__size_precision, 4); ptr += 4; in glGetShaderPrecisionFormat_enc()2398 stream->readback(precision, __size_precision); in glGetShaderPrecisionFormat_enc()2399 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()