Searched refs:__size_range (Results 1 – 1 of 1) sorted by relevance
2376 const unsigned int __size_range = (2 * sizeof(GLint)); in glGetShaderPrecisionFormat_enc() local2390 memcpy(ptr, &__size_range, 4); ptr += 4; in glGetShaderPrecisionFormat_enc()2396 stream->readback(range, __size_range); in glGetShaderPrecisionFormat_enc()2397 if (useChecksum) checksumCalculator->addBuffer(range, __size_range); in glGetShaderPrecisionFormat_enc()