Searched refs:__size_source (Results 1 – 1 of 1) sorted by relevance
2423 const unsigned int __size_source = bufsize; in glGetShaderSource_enc() local2437 memcpy(ptr, &__size_source, 4); ptr += 4; in glGetShaderSource_enc()2446 stream->readback(source, __size_source); in glGetShaderSource_enc()2447 if (useChecksum) checksumCalculator->addBuffer(source, __size_source); in glGetShaderSource_enc()