Searched refs:activeUniforms (Results 1 – 1 of 1) sorted by relevance
70 GLint activeUniforms; member130 EXPECT_EQ(m_program_state.activeUniforms, currentState.activeUniforms); in changedStateCheck()222 &ret.activeUniforms); in getProgramState()223 for (GLuint i = 0; i < ret.activeUniforms; i++) { in getProgramState()373 EXPECT_EQ(4, m_program_state.activeUniforms); in TEST_F()