Searched refs:attenuationLinear (Results 1 – 3 of 3) sorted by relevance
172 GLfloat attenuationLinear = 0.0f; member
407 … dispatcher.glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, mLights[i].attenuationLinear); in postLoadRestoreCtx()1392 mLights[lightIndex].attenuationLinear = param; in lightf()1446 mLights[lightIndex].attenuationLinear = *params; in lightfv()1500 *params = mLights[lightIndex].attenuationLinear; in getLightfv()
934 m_lightingBuffer.attenuationLinears[i] = light.attenuationLinear; in setupLighting()