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Searched refs:attenuationLinear (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h172 GLfloat attenuationLinear = 0.0f; member
DGLEScmContext.cpp407 … dispatcher.glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, mLights[i].attenuationLinear); in postLoadRestoreCtx()
1392 mLights[lightIndex].attenuationLinear = param; in lightf()
1446 mLights[lightIndex].attenuationLinear = *params; in lightfv()
1500 *params = mLights[lightIndex].attenuationLinear; in getLightfv()
DCoreProfileEngine.cpp934 m_lightingBuffer.attenuationLinears[i] = light.attenuationLinear; in setupLighting()