Searched refs:attribNum (Results 1 – 1 of 1) sorted by relevance
409 GLint attribNum = -1; in setupArrayForDraw() local413 attribNum = arrayTypeToCoreAttrib(arrayType); in setupArrayForDraw()446 gl.glEnableVertexAttribArray(attribNum); in setupArrayForDraw()468 gl.glVertexAttribDivisor(attribNum, 0); in setupArrayForDraw()479 gl.glVertexAttribPointer(attribNum, size, dataType, in setupArrayForDraw()488 gl.glEnableVertexAttribArray(attribNum); in setupArrayForDraw()518 gl.glVertexAttribPointer(attribNum, size, GL_FLOAT, GL_FALSE, 0, nullptr); in setupArrayForDraw()521 gl.glDisableVertexAttribArray(attribNum); in setupArrayForDraw()