Searched refs:available_ae_modes_ (Results 1 – 3 of 3) sorted by relevance
412 if (available_ae_modes_.find(scene.ae_mode) == available_ae_modes_.end()) { in InitializeControlSceneDefaults()581 available_ae_modes_.insert(entry.data.u8, entry.data.u8 + entry.count); in InitializeControlAEDefaults()587 if (available_ae_modes_.find(ANDROID_CONTROL_AE_MODE_ON) == in InitializeControlAEDefaults()588 available_ae_modes_.end()) { in InitializeControlAEDefaults()629 off_mode = available_ae_modes_.find(ANDROID_CONTROL_AE_MODE_OFF); in InitializeControlAEDefaults()630 if (off_mode == available_ae_modes_.end()) { in InitializeControlAEDefaults()1277 uint8_t edge_mode = *available_ae_modes_.begin(); in InitializeEdgeDefaults()
167 std::set<uint8_t> available_ae_modes_; member
770 if (info.available_ae_modes_.find(entry.data.u8[0]) != in InitializeSensorSettings()771 info.available_ae_modes_.end()) { in InitializeSensorSettings()