Searched refs:available_shading_modes_ (Results 1 – 2 of 2) sorted by relevance
1491 available_shading_modes_.insert(entry.data.u8, entry.data.u8 + entry.count); in InitializeShadingDefaults()1498 (available_shading_modes_.size() < 2)) { in InitializeShadingDefaults()1509 available_shading_modes_.find(ANDROID_SHADING_MODE_FAST) != in InitializeShadingDefaults()1510 available_shading_modes_.end(); in InitializeShadingDefaults()1512 available_shading_modes_.find(ANDROID_SHADING_MODE_HIGH_QUALITY) != in InitializeShadingDefaults()1513 available_shading_modes_.end(); in InitializeShadingDefaults()1514 uint8_t shading_mode = *available_shading_modes_.begin(); in InitializeShadingDefaults()
77 std::set<uint8_t> available_shading_modes_; member