Searched refs:bindFrameBuffer (Results 1 – 1 of 1) sorted by relevance
786 auto bindFrameBuffer = [this](GLenum target, GLuint buffer) { in postLoadRestoreCtx() local790 bindFrameBuffer(GL_READ_FRAMEBUFFER, m_readFramebuffer); in postLoadRestoreCtx()791 bindFrameBuffer(GL_DRAW_FRAMEBUFFER, m_drawFramebuffer); in postLoadRestoreCtx()