Searched refs:bindPoint (Results 1 – 1 of 1) sorted by relevance
267 GLuint createAndBindTexture(GLuint unit, GLenum bindPoint) { in createAndBindTexture() argument282 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture()284 switch (bindPoint) { in createAndBindTexture()293 describeGlEnum(bindPoint); in createAndBindTexture()