Searched refs:cleanupProcGLObjects_locked (Results 1 – 2 of 2) sorted by relevance
1462 cleanupProcGLObjects_locked(puid); in cleanupProcGLObjects()1485 std::vector<HandleType> FrameBuffer::cleanupProcGLObjects_locked(uint64_t puid, bool forced) { in cleanupProcGLObjects_locked() function in gfxstream::FrameBuffer2395 auto cleanupHandles = cleanupProcGLObjects_locked( in onLoad()2403 cleanupProcGLObjects_locked(m_procOwnedColorBuffers.begin()->first, true); in onLoad()2410 cleanupProcGLObjects_locked(m_procOwnedEmulatedEglImages.begin()->first, true); in onLoad()2415 auto cleanupHandles = cleanupProcGLObjects_locked( in onLoad()
682 std::vector<HandleType> cleanupProcGLObjects_locked(uint64_t puid,