Searched refs:clientFence (Results 1 – 1 of 1) sorted by relevance
504 int32_t clientFence; in TEST_P() local505 const auto unlockStatus = graphicBuffer->unlockAsync(&clientFence); in TEST_P()507 mWriter->setClientTarget(getPrimaryDisplayId(), /*slot*/ 0, buffer, clientFence, in TEST_P()689 int32_t clientFence; in TEST_P() local690 const auto unlockStatus = graphicBuffer->unlockAsync(&clientFence); in TEST_P()692 mWriter->setClientTarget(getPrimaryDisplayId(), /*slot*/ 0, buffer, clientFence, in TEST_P()