Searched refs:clock_wise (Results 1 – 2 of 2) sorted by relevance
94 void InitiliazeSceneRotation(bool clock_wise);
375 void EmulatedScene::InitiliazeSceneRotation(bool clock_wise) { in InitiliazeSceneRotation() argument388 if (clock_wise) { in InitiliazeSceneRotation()399 if (clock_wise) { in InitiliazeSceneRotation()