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Searched refs:compileAndLinkShaderProgram (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/host/tests/
DShaderUtils.h26 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc);
DHelloTriangleImp.cpp56 GLint program = compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in initialize()
DShaderUtils.cpp65 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc) { in compileAndLinkShaderProgram() function
DSampleApplication.cpp397 compileAndLinkShaderProgram( in drawWorker()
DFrameBuffer_unittest.cpp602 GLuint program = compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in TEST_F()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp4465 static GLint compileAndLinkShaderProgram(GLDispatch* gl, in compileAndLinkShaderProgram() function
4564 program = glperf::compileAndLinkShaderProgram(gl, vshaderSrcEs, in glTestHostDriverPerformance()
4567 program = glperf::compileAndLinkShaderProgram(gl, vshaderSrcCore, in glTestHostDriverPerformance()