Searched refs:createAndBindTexture (Results 1 – 1 of 1) sorted by relevance
267 GLuint createAndBindTexture(GLuint unit, GLenum bindPoint) { in createAndBindTexture() function in gfxstream::gl::__anon3c1a75ee0111::SnapshotGlTextureUnitBindingsTest304 createAndBindTexture(1, GL_TEXTURE_2D); in TEST_F()305 createAndBindTexture(8, GL_TEXTURE_CUBE_MAP); in TEST_F()306 createAndBindTexture(16, GL_TEXTURE_2D); in TEST_F()307 createAndBindTexture(32, GL_TEXTURE_CUBE_MAP); in TEST_F()