Searched refs:cubeMapTex (Results 1 – 1 of 1) sorted by relevance
821 …if (auto cubeMapTex = mCtx->getBindedTexture(currTextureUnit + GL_TEXTURE0, GL_TEXTURE_CUBE_MAP)) { in preDrawTextureUnitEmulation() local823 NamedObjectType::TEXTURE, cubeMapTex); in preDrawTextureUnitEmulation()858 GLuint cubeMapTex = mCtx->getBindedTexture(currTextureUnit + GL_TEXTURE0, GL_TEXTURE_CUBE_MAP); in postDrawTextureUnitEmulation() local860 if (cubeMapTex) { in postDrawTextureUnitEmulation()862 NamedObjectType::TEXTURE, cubeMapTex); in postDrawTextureUnitEmulation()